I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I have a lot of archers, and some I need to get some experience for and level up. When fighting, say, looters, I would like these archers to be in a formation together so that I may set them to fire, and my experienced maxed archers to hold their fire, thereby giving them more experience.
In the previous system, this could be achieved by assigning them to their own formation.
In the current system, I am not finding much granular control like that--
Is what I am trying to do still feasible in some way?
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