I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Have any ideas that you wish was in M&B? Share them here and just maybe a community member will like the idea too and make a mod for it. Or even better Devs may add it to the base game (In an ideal world lol). To add, what feature have the devs added or mod created that you enjoy and think should get more recognition from this community?
Edit: Thanks for all the responses! I think there are a lot of good ideas in here and I hope this post reaches the eyes of someone who creates mods or works on the game and can take away from this. I enjoy M&B a ton and want to see this game go above and beyond and maintain a steady stream of new content added.
Submitted August 14, 2022 at 09:00AM by ItsYac0b https://ift.tt/26Q3L7y
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