Skip to main content

Changing location of Vlandia and Battania would solve the issue of Vlandia overextending every game

In every game i played Vlandia takes over its neighbors and Battania moves toward Sturgia and Empire. They are the strongest and richest faction by default and their starting location is best second to Aserai(their downside is they have a strong faction bordering them) If they were at the middle of the map the issue of them creating 3k armies in the start of the game every campaign would not be possible as they would be figting in more borders submitted by /u/mbg_chad [link] [comments]

Bannerlord Mod Build Without Realistic Battle Mod

I love RBM. Two things break it for me though: the formations ai and the damage of cutting weapons. The formations or "large groups" ai have glaring bugs, most obvious for me being the engage command for horse archers, as they ultimately STOP skirmishing (after a while) and just stand still waiting to be slaughtered by advancing infantry. For cutting weapons, RBM is extremely historically accurate, but due to limits of the vanilla game engine can't showcase ways bladed weapons COULD overcome armor (such as halfswording, far more accurate cuts, or cuts/thrusts while grappling).

So is it possible that someone recommend me a list of mods that (aside from being all compatible with each other) do the following changes:

  1. All spears to be held far lower on the haft. Increases their reach and hopefully makes couched lances way more viable.
  2. A new calculation method for armor that makes them way better than their paper counterparts in vanilla. However, doesn't nerf bladed weapons to the extreme point that RBM does.
  3. A unit overhaul mod similar to De Rei Militari (the mod) in that the ultimate aim is to make a diverse unit roster but makes sure that noble armored warriors are a rare resource and most units in a retinue (following a lord) are at their limits tier 3 (or rarely tier 4). So peasants/commoners/tribesmen can't all later down the line turn into tier 7 killing machines, as they being the bulk of the army have logistical/cultural/realistic constraints that lock their "evolution" tree to tier 3 at best. Why not just get DRM? Well it needs RBM.
  4. In line with point 3, something that diversifies and adds troops and cultures to the minor faction list. Maybe adds even more major factions as long as their troop tree follows point 3's recommended system?
  5. STAYS AWAY FROM FORMATIONS/GROUP AI. Vanilla is clunky but their tactics are simple and sound.

Or maybe someone can point out to me how to get RBM to keep all its modules while just getting rid of how it touches group/formations ai. I don't mind how individual characters fight (I'm interested in RBM'S posture system), but their actions as a group/formation are just bad.

submitted by /u/Inquirnon11
[link] [comments]

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...