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What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

Bannerlord Mod Build Without Realistic Battle Mod

I love RBM. Two things break it for me though: the formations ai and the damage of cutting weapons. The formations or "large groups" ai have glaring bugs, most obvious for me being the engage command for horse archers, as they ultimately STOP skirmishing (after a while) and just stand still waiting to be slaughtered by advancing infantry. For cutting weapons, RBM is extremely historically accurate, but due to limits of the vanilla game engine can't showcase ways bladed weapons COULD overcome armor (such as halfswording, far more accurate cuts, or cuts/thrusts while grappling).

So is it possible that someone recommend me a list of mods that (aside from being all compatible with each other) do the following changes:

  1. All spears to be held far lower on the haft. Increases their reach and hopefully makes couched lances way more viable.
  2. A new calculation method for armor that makes them way better than their paper counterparts in vanilla. However, doesn't nerf bladed weapons to the extreme point that RBM does.
  3. A unit overhaul mod similar to De Rei Militari (the mod) in that the ultimate aim is to make a diverse unit roster but makes sure that noble armored warriors are a rare resource and most units in a retinue (following a lord) are at their limits tier 3 (or rarely tier 4). So peasants/commoners/tribesmen can't all later down the line turn into tier 7 killing machines, as they being the bulk of the army have logistical/cultural/realistic constraints that lock their "evolution" tree to tier 3 at best. Why not just get DRM? Well it needs RBM.
  4. In line with point 3, something that diversifies and adds troops and cultures to the minor faction list. Maybe adds even more major factions as long as their troop tree follows point 3's recommended system?
  5. STAYS AWAY FROM FORMATIONS/GROUP AI. Vanilla is clunky but their tactics are simple and sound.

Or maybe someone can point out to me how to get RBM to keep all its modules while just getting rid of how it touches group/formations ai. I don't mind how individual characters fight (I'm interested in RBM'S posture system), but their actions as a group/formation are just bad.

submitted by /u/Inquirnon11
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