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Monchug was feeling generous today.

I'm playing with some mods that heavily restrict recruitment, so my army is almost entirely bandits and mercenaries. On land, Monchug's army would destroy mine, but this isn't a land battle and he gifted me several amazing prizes. The only way this could've been better is if Monchug died instead of his companion. submitted by /u/Glorf_Warlock [link] [comments]

Can you reseed the world with new kingdoms?

I’m playing a very long campaign, I’m 3 generations into my clans story. Way back in the day, I completed dragon banner as vlandia but stopped and let the other factions take territory to keep the world active as I tried other play styles for a while. Now I’m getting sick of the imperials who all joined Battania and I’m trying to execute them all but they keep having kids and I don’t feel like waiting 18 years in game for them all to grow up so I can kill them.

What I want to do is total world conquest finally, to get rid of all their clans but I don’t want this play through to die when I do, so here is what I came up with.

I am wondering if it is possible to start a new kingdom, abdicate leadership to a promoted companion clan, and then leave the kingdom and take no fiefs.

If this can create a new kingdom that will persist and expand like the starting ones, my plan would be to kick all original clans out of the kingdom I took the world with except for one with only a couple of members, leave the whole thing to them, max out my companions, take a small chunk of land, make a new kingdom on it, promote all the fresh companions into clans in the new kingdom, leave and repeat until I have a calradia with 15-20 small kingdoms all competing and none of the original factions left. I think that would be fun.

What I don’t know is if the game prevents this by dissolving a player created kingdom when the player leaves. Has anyone tried this before?

submitted by /u/Solid-Ad7137
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