I’m playing a very long campaign, I’m 3 generations into my clans story. Way back in the day, I completed dragon banner as vlandia but stopped and let the other factions take territory to keep the world active as I tried other play styles for a while. Now I’m getting sick of the imperials who all joined Battania and I’m trying to execute them all but they keep having kids and I don’t feel like waiting 18 years in game for them all to grow up so I can kill them.
What I want to do is total world conquest finally, to get rid of all their clans but I don’t want this play through to die when I do, so here is what I came up with.
I am wondering if it is possible to start a new kingdom, abdicate leadership to a promoted companion clan, and then leave the kingdom and take no fiefs.
If this can create a new kingdom that will persist and expand like the starting ones, my plan would be to kick all original clans out of the kingdom I took the world with except for one with only a couple of members, leave the whole thing to them, max out my companions, take a small chunk of land, make a new kingdom on it, promote all the fresh companions into clans in the new kingdom, leave and repeat until I have a calradia with 15-20 small kingdoms all competing and none of the original factions left. I think that would be fun.
What I don’t know is if the game prevents this by dissolving a player created kingdom when the player leaves. Has anyone tried this before?
[link] [comments]
Comments
Post a Comment