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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Jack of All Trades - Perk Progression mod.

Jack of All Trades - Perk Progression mod.

I finally did it, after 4 months of tinkering, coffee, and sneezing near bandits, I made a mod that lets you have all perks, without being OP. It also stops micromanaging perks and lets you just play.

Jack of All Trades auto-unlocks both perks at each tier and lets them level up from your actions. Swing swords → melee perks grow. Craft stuff → smiting perks grow. Ride like a maniac → riding perks grow. If you don’t use it, it doesn’t level. Simple.

  • Perks have 5 internal levels (you start at ~20% of vanilla power, no early OP).
  • AI lords/companions progress too (with a little randomized kickstart).
  • Mid-game friendly (install, save, reload once).
  • Savegame friendly, can be removed any time.
  • MCM support, tune level thresholds, toggle notifications and select between 3 UI modes.
  • Already translated to all supported languages.

It’s an early build, so expect some rough edges. Would love feedback, balance thoughts, and bug reports.

Nexus link: https://www.nexusmods.com/mountandblade2bannerlord/mods/8722?tab=description

submitted by /u/xtended2l
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