Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Could the delay be due to how good games like Mordhau and Kingdom Deliverence look and they're trying to get up to par?
Thing is, if you look at the business side of it, 2018's RPG competition it's pretty crazy, and they know that fans of each of these games will try out (or at least look into) all these other games and compare. So maybe because M&B's combat looks like shit, they're worried that after we'll play these other games coming out that have insanely realistic and satisfying looking combat systems, we won't want to go back or won't want to even purchase it in the first place?
I hope it's the reason, because I'm actually worried about this. I spent an embarrassing amount of hours on M&B and I hope I can spend even more on the sequel, but what if it'll be too hard to get into the combat side of it after Mordhau for example
Submitted August 21, 2017 at 02:33AM by Kaselator http://ift.tt/2wgAmiC
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