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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Could the delay be due to how good games like Mordhau and Kingdom Deliverence look and they're trying to get up to par?

Thing is, if you look at the business side of it, 2018's RPG competition it's pretty crazy, and they know that fans of each of these games will try out (or at least look into) all these other games and compare. So maybe because M&B's combat looks like shit, they're worried that after we'll play these other games coming out that have insanely realistic and satisfying looking combat systems, we won't want to go back or won't want to even purchase it in the first place?

I hope it's the reason, because I'm actually worried about this. I spent an embarrassing amount of hours on M&B and I hope I can spend even more on the sequel, but what if it'll be too hard to get into the combat side of it after Mordhau for example



Submitted August 21, 2017 at 02:33AM by Kaselator http://ift.tt/2wgAmiC

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