So I was besieged by an army they had 2400 troops I had 1500. Using the ambush to reduce the health of their seige engines and my fire pots thrown on the troops I forced them to retreat after a battle Got the victory screen, it says I get blah blah percent of the loot etc. But there was no loot or prisoner screen. The seige continues, they rebuild & heal, I ambush, they attack, victory screen.... This happened three times, eventually the enemy army lost cohesion and their parties dispersed. I was down to about 200 unwounded troops so I decided not to persue them. My question is what happened to all the prisoners, loot and experience? I won three battles against a superior army! submitted by /u/Nondescript-Shoe [link] [comments]
In general I like the idea of characters being able to die on the battlefield, theorethically it makes things way more dynamic. Also it might be a sad but beautiful moment if I lose a companion I built up a relationship with. Trouble with that is that there's game mechanics or story that would make me form a bond with a companion. However, I also like the idea of having new companions because some old one died.
On the other hand it could just be frustrating to lose someone you leveled up very far, or even yourself and you just have to start over again.
So what are your experiences with that? What would you recommend?
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