Currently, the way the game attempts to handle combat is frustrating. This goes in three directions:
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Armor is useless, according to the game. I cringe every time I see a fu****g peasant defeat a knight in plate armor with a knife or hammer. 3 militias (about a month of training) are numerous enough to defeat any fully grown and equipped professional soldiers (knights started training at 6 yo). Sorry, this is not how this works. Any knight SLAUGHTERS unarmored peasants and militias, that is why the were such a terror as rulers. The game should / needs to implement a damage reduction and mitigation mechanic, making weak attacks pointless against heavy armor.
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Shields have no downsides and are the most vital upgrade to any troop. They add a ridiculous amount of hp, they allow each and every unit to block any attack at least once and there is no "punishment" for keeping block up the entire time.
- Archery. How do I put this in nice words .... You dont need to be tier 4 in order to hit your target. The difference between a young archer and an experienced one is not "does he hit the target". It is more like "the young archer hits his target in 90% of all cases and good circumstances, the master hits 95% of his targets under any circumstance". Archers are really weak and unprecise in general, fians included. Also, the difference between crossbow and bow are minor and not distinguished enough. CB: Slow, high damage, good for beginners, no good scaling with level, Bows are quite fast, damage depends on skill, high learning curve).
Also, the range of a longbow is slightly bigger than 200 m.
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