I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I wanted to flare this a guide, but didn't want to rile any mods in case they don't agree.
I don't really duel bandits...but if I did, yeeting them in the face with a javelin that does 123 points of damage and ends the duel in one shot might be the way I'd go about it. They also do wonderful things to espionage-prone Contenders. Because I suck at 1 v 1, but my harpoon...well, it's got some real skills.:)
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