I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Ive heard of the smithing exploit but not sure what it is. I figured since the game has been out for like 2 years now they must have fixed it. I crafted a 2h for myself today, shocked to find out i could sell it for 14k. Then another for 20k. I don't want to cheese the game so I'm wondering if that's normal? I want the immersive experience so if this is the exploit, i'll stop doing it... I'm level 9, just committed to a kingdom, clan tier 2. Don't have a good grasp on the values of items yet.
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