I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hi,
Been out of the loop for a while. Has Bannerlord had any developments in the modding scene? I'm a bit confused on where to look. I used to use the Caravanserai for Warband content, but The Emporium seems to be mostly quiet or minor util/fix mods. From the looks of things, there's no "major" mods that have really made it to working stage yet?
I'm mainly looking for things like `Warsword Conquest`, `Blood and Steel` or `PoP`, but haven't had much luck.
Submitted October 29, 2021 at 01:38AM by CheekiBreekiIvDamke https://ift.tt/3pN9fHf
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