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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Temporary fix to equip horses to companions with low riding skill (1.6.4+)

This is a temporary work-around while we wait for a hotfix. This makes the change Taleworlds intended to make and removes the riding requirement for Saddle Horses.

  1. Navigate to "C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData\spitems" and make a copy of "horses_and_others.xml". Keep the copy just in case you need to revert back to the patch default settings.
  2. Open "horses_and_others.xml" with your favorite XML editor or notepad if you don't have another option.
  3. Press ctrl+f to search for "saddle horse" and press enter. It should move the document to the Saddle Horse settings and highlight "Saddle Horse" for you to see where to find the settings on the page.
  4. Look down about seven lines for "difficulty="10"" and change the 10 to a 0. The line should be directly under "weight="390"".
  5. Save "horses_and_others.xml".

Next time you start the game you should be able to equip the Saddle Horse to any character regardless of skill level.

submitted by /u/uncle_blumpkin
[link] [comments]

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