I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
First off, this is by far one of my favorite top 3 games oat. The mix of combat, management, and lineage is amazing. I do however, wish there was a way to incorporate politics and even agreements with other factions. Spies and assassinations too. What you guys think? P.S. These are just ideas, maybe they could be addition play options?
[link] [comments]
Comments
Post a Comment