I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Since the update to beta version 1.6.5 most of my mods in the launcher are tagged with a red exclamation mark saying: "Couldn't verify some or all of the code included in this module. TaleWorlds is not responsible for consequences arising from running unverified/unofficial code." I updated and reinstalled the mods, varified game files but still most but not all mods have this tag. Starting the game and loading a safe works fine, only problem is the tagged mods are not loaded ingame. Does anyone experienced the same and have a solution to this problem?
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