I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm looking for light mods that add a bit of depth to the game.
In particular I wonder if there is a cultural penalty for recruiting troops frome settlements from another cultures that you don't own. After a few years every armies feels like Imperial ones, with a few cultural specific ones sprinkle here and there.
Also I'm really bothered by being a 30+ warlord, with 2 cities and 5 castle under my name but I can't afford the same equipment as my Fian Champion or my Oathsworn. Are there mods that either change the way units progression work, or that allow you to start as normally equiped person (depending on the ascendency you choose) ??
Thanks a lot !
[link] [comments]
Comments
Post a Comment