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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Not Sure What's Causing Constant Crashing

Here is the crash report that keeps popping up.

"Bannerlord has encountered a problem and will close itself.

This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!

Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Standard

(this is under exception tab, only tab that has info pertaining to the crash, as far as I can tell. the next tab under "affected programs" or whatever it's called is entirely blank though)

- Exception

Exception information

Type: System.NullReferenceException

Message: Object reference not set to an instance of an object.

Source: TaleWorlds.CampaignSystem

CallStack:

at TaleWorlds.CampaignSystem.TroopRoster.ClampXp(Int32 index)

at TaleWorlds.CampaignSystem.TroopRoster.AddToCountsAtIndex(Int32 index, Int32 countChange, Int32 woundedCountChange, Int32 xpChange, Boolean removeDepleted)

at TaleWorlds.CampaignSystem.TroopRoster.AddToCounts(CharacterObject character, Int32 count, Boolean insertAtFront, Int32 woundedCount, Int32 xpChange, Boolean removeDepleted, Int32 index)

at TaleWorlds.CampaignSystem.Town.DailyGarrisonAdjustment()

at TaleWorlds.CampaignSystem.Town.DailyTick()

at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)

at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)

at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)

at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)

at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)

at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()

at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)

at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)

at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)

at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)

at TaleWorlds.Core.GameStateManager.OnTick(Single dt)

at TaleWorlds.Core.Game.OnTick(Single dt)

at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)

at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)"

Does any of this mean anything to anyone? Thanks in advance.

I had my game working just fine recently with Carrier, Dismemberment, Garrison on. Now I can get it to load me into my saved game, it starts up and the second I click my units to move somewhere on the map it crashes and that report keeps popping up.

EDIT: Mods i have on

UnblockDDL 1.3

ModLib 1.4.1

Mod Configuration Menu 4.3.14

Harmony 2.1.1.65

ButterLib 1.0.29

UIExtenderEX 2.1.8

DismembermentPlus V2.0.1.1 for v1.6.1-v1.6.3 (seems this one worked better for me than 1.6.4)

BUTRLoader 1.6.13Garrison Do Something 1.0.4

Carrier - Banners and Torches 1.0.4

submitted by /u/apollo1calling
[link] [comments]

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