I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
If you have quality tier troops, and seeing how enemy AI works; has anyone tried to mount a concentrated defence in the bailey of the castle from the start rather than spread out on the walls?
The enemy would more or less charge in single file and even if the archers got on the walls, there would be less spots for cover.
[link] [comments]
Comments
Post a Comment