I mean I play it mainly as Role play, so winning it is not my goal, but I definitely want to be successful. Usually, getting first city is pretty hard, because having less than 200 troops, building siege camp, fending off enemy lords roaming around my siege camp requires big heap of luck. Then expanding the kingdom without clans is hard, even with two or three it gets hard against fully established kingdoms. However, weekly I see many posts about finished game, great strategic win, destroying whole kingdoms singlehandedly.... I am by no means beginner, having 2K+ hours in Warband (partially napoleonic wars as regiment member, but still many hours in Floris, Pendor and so on), 700+ hours in Bannerlord. I use Diplomacy, RBM so it is harder, but still... submitted by /u/Top_Leopard_9528 [link] [comments]
The premise is exactly as it sounds. I want to start a campaign where in the beginning my goal is to obtain some cities/castles and upgrade them to the point where the garrisons I produce have a strong military. This would be an imperial play through.
I’d keep it limited but essentially my goal would be to sell weapons to factions while they are at war with each other all while I’m a clan producing income to buy and sell the weapons.
So this kinda produces a question I wanna ask: does me selling an abundance of weapons in a city have any effect on on the faction that controls it? Is there any way I can make this work on vanilla? I kinda want to control the scales of war between factions, not sure if this idea is doable. Let me know!
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