Why I Still Love Bannerlord Despite Its Flaws Hello everyone I've been thinking about this for a while, and I wanted to share it with anyone who enjoys Bannerlord, or wants to enjoy it more. If you're already having fun throughout the entire game, that's great. This post probably isn't aimed at you. But if you've ever felt that Bannerlord has incredible potential yet somehow loses its magic after the early game, maybe this perspective will help. I completely understand the criticism the game receives. Bannerlord could have been so much more. The quests become repetitive, diplomacy lacks depth, and many of its mechanics never evolve as much as they could. The early game is exciting, the mid game starts to slow down and the late game often turns into a grind. I agree with all of that. And yet... I still enjoy every stage of the game. The reason is simple; I don't rely on the game to tell my story. I create one myself. To me, Bannerlord feels less like a tra...
The premise is exactly as it sounds. I want to start a campaign where in the beginning my goal is to obtain some cities/castles and upgrade them to the point where the garrisons I produce have a strong military. This would be an imperial play through.
I’d keep it limited but essentially my goal would be to sell weapons to factions while they are at war with each other all while I’m a clan producing income to buy and sell the weapons.
So this kinda produces a question I wanna ask: does me selling an abundance of weapons in a city have any effect on on the faction that controls it? Is there any way I can make this work on vanilla? I kinda want to control the scales of war between factions, not sure if this idea is doable. Let me know!
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