You can see in the post battle screen that it's about 1300ish vs my 200ish and the battle only lasted 6 minutes. But they had 2100 troops to my 260, so I think I won the battle with 800 of their troops not even entering the battlefield. I basically spent the entire 6 minute battle delaying the battering ram from getting to our gate. Meanwhile my archers shot them to death. I've never had a siege defense end this quickly, especially when the enemy army has over 2000 troops. submitted by /u/Glorf_Warlock [link] [comments]
The premise is exactly as it sounds. I want to start a campaign where in the beginning my goal is to obtain some cities/castles and upgrade them to the point where the garrisons I produce have a strong military. This would be an imperial play through.
I’d keep it limited but essentially my goal would be to sell weapons to factions while they are at war with each other all while I’m a clan producing income to buy and sell the weapons.
So this kinda produces a question I wanna ask: does me selling an abundance of weapons in a city have any effect on on the faction that controls it? Is there any way I can make this work on vanilla? I kinda want to control the scales of war between factions, not sure if this idea is doable. Let me know!
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