at float TaleWorlds.CampaignSystem.Party.MobileParty.GetTotalStrengthWithFollowers(bool includeNonAttachedArmyMembers) at void TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick(MobileParty mobileParty, PartyThinkParams p) at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T1 t1, T2 t2) at void TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams) at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams) at void TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty) at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t) at void TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party) at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party) at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed) at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi() at void TaleWorlds.CampaignSystem.Campaign.Tick() at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt) at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt) at void TaleWorlds.Core.GameStateManager.OnTick(float dt) at void TaleWorlds.Core.Game.OnTick(float dt) at void TaleWorlds.Core.GameManagerBase.OnTick(float dt) at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
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