In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]
Badly need help. Crash happens whenever I make a new campaign. My previous saves are working fine but it always happens to my new games.
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, bool includeDescriptions)
- at int TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage()
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapInfoVM.UpdatePlayerInfo(bool updateForced)
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM.OnRefresh()
- at new TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, Func getMapBarShortcuts, Action openArmyManagement)
- at void SandBox.GauntletUI.Map.GauntletMapBarGlobalLayer.Initialize(MapScreen mapScreen, float contextAlphaModifider)
- at void SandBox.GauntletUI.Map.GauntletMapBarView.CreateLayout()
- at MapView SandBox.View.Map.MapScreen.AddMapView(params object[] parameters)
- at void SandBox.View.Map.MapScreen.OnInitialize()
- at void TaleWorlds.ScreenSystem.ScreenBase.HandleInitialize()
- at void TaleWorlds.ScreenSystem.ScreenManager.CleanAndPushScreen(ScreenBase screen)
- at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
- at void TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, int level)
- at void SandBox.SandBoxGameManager.OnLoadFinished()
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
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