I mean I play it mainly as Role play, so winning it is not my goal, but I definitely want to be successful. Usually, getting first city is pretty hard, because having less than 200 troops, building siege camp, fending off enemy lords roaming around my siege camp requires big heap of luck. Then expanding the kingdom without clans is hard, even with two or three it gets hard against fully established kingdoms. However, weekly I see many posts about finished game, great strategic win, destroying whole kingdoms singlehandedly.... I am by no means beginner, having 2K+ hours in Warband (partially napoleonic wars as regiment member, but still many hours in Floris, Pendor and so on), 700+ hours in Bannerlord. I use Diplomacy, RBM so it is harder, but still... submitted by /u/Top_Leopard_9528 [link] [comments]
Badly need help. Crash happens whenever I make a new campaign. My previous saves are working fine but it always happens to my new games.
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, bool includeDescriptions)
- at int TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage()
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapInfoVM.UpdatePlayerInfo(bool updateForced)
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM.OnRefresh()
- at new TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, Func getMapBarShortcuts, Action openArmyManagement)
- at void SandBox.GauntletUI.Map.GauntletMapBarGlobalLayer.Initialize(MapScreen mapScreen, float contextAlphaModifider)
- at void SandBox.GauntletUI.Map.GauntletMapBarView.CreateLayout()
- at MapView SandBox.View.Map.MapScreen.AddMapView(params object[] parameters)
- at void SandBox.View.Map.MapScreen.OnInitialize()
- at void TaleWorlds.ScreenSystem.ScreenBase.HandleInitialize()
- at void TaleWorlds.ScreenSystem.ScreenManager.CleanAndPushScreen(ScreenBase screen)
- at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
- at void TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, int level)
- at void SandBox.SandBoxGameManager.OnLoadFinished()
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
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