So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]
Badly need help. Crash happens whenever I make a new campaign. My previous saves are working fine but it always happens to my new games.
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, bool includeDescriptions)
- at int TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage()
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapInfoVM.UpdatePlayerInfo(bool updateForced)
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM.OnRefresh()
- at new TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, Func getMapBarShortcuts, Action openArmyManagement)
- at void SandBox.GauntletUI.Map.GauntletMapBarGlobalLayer.Initialize(MapScreen mapScreen, float contextAlphaModifider)
- at void SandBox.GauntletUI.Map.GauntletMapBarView.CreateLayout()
- at MapView SandBox.View.Map.MapScreen.AddMapView(params object[] parameters)
- at void SandBox.View.Map.MapScreen.OnInitialize()
- at void TaleWorlds.ScreenSystem.ScreenBase.HandleInitialize()
- at void TaleWorlds.ScreenSystem.ScreenManager.CleanAndPushScreen(ScreenBase screen)
- at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
- at void TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, int level)
- at void SandBox.SandBoxGameManager.OnLoadFinished()
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
[link] [comments]
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