Make a elite cataphract force of 50 than charge them to their horse division. Elite cataphracts are superior in all ways. Then, charge the horses on to the pikeman and archers then charge the soldiers and arrows. Dont forget that these has to be mostly legionaries. I hope my tips help. submitted by /u/Visible_Tax7920 [link] [comments]
Badly need help. Crash happens whenever I make a new campaign. My previous saves are working fine but it always happens to my new games.
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, bool includeDescriptions)
- at int TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage()
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapInfoVM.UpdatePlayerInfo(bool updateForced)
- at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM.OnRefresh()
- at new TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, Func getMapBarShortcuts, Action openArmyManagement)
- at void SandBox.GauntletUI.Map.GauntletMapBarGlobalLayer.Initialize(MapScreen mapScreen, float contextAlphaModifider)
- at void SandBox.GauntletUI.Map.GauntletMapBarView.CreateLayout()
- at MapView SandBox.View.Map.MapScreen.AddMapView(params object[] parameters)
- at void SandBox.View.Map.MapScreen.OnInitialize()
- at void TaleWorlds.ScreenSystem.ScreenBase.HandleInitialize()
- at void TaleWorlds.ScreenSystem.ScreenManager.CleanAndPushScreen(ScreenBase screen)
- at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
- at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
- at void TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, int level)
- at void SandBox.SandBoxGameManager.OnLoadFinished()
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
[link] [comments]
Comments
Post a Comment