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Any way to assign only certain troop types to a formation?

Hi new player here, question in the title. Let's say I only want my Swordsmen in Formation 1, is there a way to do this with any granularity? I know there's the small icons which allow you to set "preferred types", but is there any way to do it with a bit of precision? Or a mod which allows this? Thanks in advance. Bought the game on release and just trying it now, I can see what all the fuss is about. It's fun! submitted by /u/ZestyTiger007 [link] [comments]

Object reference not set to an instance of an object.

Badly need help. Crash happens whenever I make a new campaign. My previous saves are working fine but it always happens to my new games.

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:

  1. at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, bool includeDescriptions)
  2. at int TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage()
  3. at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapInfoVM.UpdatePlayerInfo(bool updateForced)
  4. at void TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM.OnRefresh()
  5. at new TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapBar.MapBarVM(INavigationHandler navigationHandler, IMapStateHandler mapStateHandler, Func getMapBarShortcuts, Action openArmyManagement)
  6. at void SandBox.GauntletUI.Map.GauntletMapBarGlobalLayer.Initialize(MapScreen mapScreen, float contextAlphaModifider)
  7. at void SandBox.GauntletUI.Map.GauntletMapBarView.CreateLayout()
  8. at MapView SandBox.View.Map.MapScreen.AddMapView(params object[] parameters)
  9. at void SandBox.View.Map.MapScreen.OnInitialize()
  10. at void TaleWorlds.ScreenSystem.ScreenBase.HandleInitialize()
  11. at void TaleWorlds.ScreenSystem.ScreenManager.CleanAndPushScreen(ScreenBase screen)
  12. at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
  13. at void TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
  14. at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
  15. at void TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, int level)
  16. at void SandBox.SandBoxGameManager.OnLoadFinished()
  17. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  18. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
submitted by /u/EmbarrassedLet4756
[link] [comments]

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