Just got back into the game agter the war sails expansion. And I am disappointed at the shallow level of fiplomacy still in the game. So many aded features and yet they could not add a truce mechanic...or even a way to influence nobles to change policy. Furthermore the changes they made are banal and redundant.. Explain to me why my "ALLY" Just deckared war on me after i PAID them 500k money to attack another faction. Keep in mind this was with 72 days remaining on the alliance. It makes the game feel like a hassle in the late stages...and at this point the only way to win is chopping heads submitted by /u/kingCagter24 [link] [comments]
As of right now I’m an independent kingdom of just my clan holding most of the eastern empire towns and castles, 3 towns and 7 castles. I’ve run a campaign like this before, where I get filthy rich as “mercenary” owning towns then switch to a kingdom, but I’m curious if anyone else has thought on what I should do.
My current thought it to start looking at what lords I want to turn from other kingdoms. I like the idea of distributing my fiefs to lords as incentive and also a cool way to control the layout of my kingdom.
Let me know if you can think of any other creative, unique, and fun ways to go on from here. I’m playing on the unmodded xbox version so looking to keep it interesting.
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