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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

FAQ for dominating calradia in vanilla

What is the best way to make money? Take the hardest fights you can as often as you can.

How do I have a strong kingdom? You need to focus on converting clans to join your kingdom. This requires passing a charm/relations check with the leader of a clan that has no field and then paying a fee that is usually in the hundreds of thousands.

How long does it take to declare and expamd a kingdom? It takes Roughly a year to reach clan tier 4 and form a kingdom. It takes about 3 years to become the strongest kingdom in calradia.

What are the essential skills/perks? 100 riding for nomadic traditions at 75 and sweeping wind and 100. 75 athletics for the plus 30 effective charm. 200 charm for the natural leader perk that makes converting clans much easier. Everything else is just for role play or power gaming.

What is the fastest way to gain gold, renown, charm, and relations with lords?
Defeating and releasing lords in battle.

How do I build strength from the start? Very early game soloing looters with a horse and unspecced bow and doing tournaments.
Once you are clan tier 1 and can afford 50 troops and 100 mounts, get a merc contract and start forcing villages for recruits or goods. Fight in choke points.

What are the strongest skills to focus on? (Below are my power rankings, not my rankings of how much fun you have using the skills)

S-tier: get to 200 charm for natural leader perk and 100 riding for nomadic traditions and sweeping wind. Higher values have little value

A-tier: all three melee/Vigor skills to take advantage of the massive scaling from infantry captain perks. Making the player an unstoppable god with a 2h axe on foot. 75 2h perks baptized in blood for power leveling and winning hard fights early

B-tier:medic to minimize downtime, leadership to gain renown faster and convert recruit prisoners into troops Roguery for more loot. Athletics for speed, hp, and captains perks. Engineering for faster/better seiges

C-tier: stewardship, scouting. These skills level too slowly to be meaningful. They take 2 to 3 years to level, which is about the end of our time frame for winning a run. I do not recommend the permanent imprison strategy, as you just cutting off your only source of income. I want the Ai to send more troops at me so I can farm them for gold and xp.

D-tier: ranged skills, mounted combat: the damage output is too low to be worth the time

F-Tier: Smithing, trade: timescale is far slower than fighting. If you use the infinite trade exp glitch you could rate differently.

Info on fights and troop types in comments

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