I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So long story short, Thranduil & one of his followers are sieging the last camp of Rhun and have been for about a year (Rhun's commanders just vanished even with death disabled and never reappeared) and all other factions in the North have been destroyed. Reinforcing them to give them superior numbers hasn't done anything, neither has turning off the siege requirements.
Is there any way to force the siege so my save isn't FUBAR?
Submitted May 22, 2017 at 04:05PM by DelaGaro http://ift.tt/2raEnDp
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