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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Random Trivial Information About Warband

All information have been gathered at a cheated savegame, character cheat and cheat menu included. Ichamur was capital. For reasons. All Calradia Captured, no other kingdom survived. %111 hardness. Info can contain wrong info for normal playthroughs due too cheaty save and semi-randomized nature of the game but I will base my strategies around these.

  1. Even lords hate your guts, they will try join your kingdom if there is no other kingdom. Have a friendly married lady in your kingdom that is not your wife to get relationship higher.

  2. All calradia gives you roughly 80 000 ~ 90 000 denars after all captured and none given to the lords.(after stabilization, before that I saw 70 000 roughly) Yey absolute kingdom:D(-170 000 tax inefficency)

  3. Tariffs are the best money gatherers, 16000~ at Narra, 10 000~ at Veluca, 9900~ at Dhirim were the biggest 3 ones.

  4. If you somehow bug the game, have a disloyal(real disloyal, that definitely going to get out of your kingdom) vassal and make sure all six kingdoms are destroyed (it says destroyed in faction menu) and let him rebel, you can see (maybe random) lord that has already left the realm and just standing him by himself with no faction, even bandits don't touch him. You can beat him though. I did. :D Disloyal vassal won't be able to take the province and start problems again.

  5. I have not seen lords leave the calradia ever except when I kick them, is it possible? Maybe I have not seen it because with cheats game passes quick in terms of real game.

  6. Lords keep spawning and attacking stuff long after their kingdoms have been destroyed, best way (long term) to prevent this is recruiting them, kick them after if you wish and they will leave the realm, middle term imprison them(you know, they can escape as far as I know), short term just beat them. Because of this you still need to keep some garrison in the castles/cities. They were siegeing my 1 guard castles/cities obsessively.

  7. Game says that your kingdom rules the calradia as a sole kingdom when all six factions are destroyed with a simple warning. Also if you marry someone you get the best and only cinematic of Warband. Really they need somekind of cinematic for capturing all calradia if you are seeing a cinematic just for marrying.

  8. If lords don't have a fief to protect, they are going to protect capital and around, near 100 lords were looking small flies in my screen. Nearly half of the screen was covered with their tracks when I zoom.

!. Saves still existing ask questions and maybe I can try them. Goodnight for today.



Submitted August 15, 2017 at 04:31PM by nskral http://ift.tt/2vGJhau

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