I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
This was nearly (autumn) the end of 1103 and last Sturgian towns were falling. My khuzait khanate captured almost the entire map (max difficulty, as usual), but I noticed that I totally ignored “trick” perk trees (scouting, tactics, rougery). And I am interested, has anyone leveled up these perks to max (lvl 275 and higher), particularly tactics, as it’s last perk, Tactical Mastery, looks like amazing, but I’ve heard that it’s nearly impossible to level up it to 275.
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