Companions as “cards” you can “collect” loyalty from and “play” in various roles including government
Mod Idea
Offer more roles you can assign a character companion towards for them to start earning their own POWER like other notables. Here’s the balance, The more you play the card/companion to your advantage and the more valuable a companions perks become, that in turns increases chances of desertion or rivalry (idk how the latter would implement as I’d imagine it requires a whole new set of logic code algorithms)
The companion perks should have seperate effects from PERSONAL so we know exactly how taking that perk would benefit the “cause” without potential for undermining that same cause later down the road.
Of course it would only be interesting if fully leveled companions had overpowered perks but with caveats like: a perk that is triggered by high city rebellion risk where a negative relationship companion siezes the city for himself until a successful parlay takes place (or a violent change of historical course).
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