I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
That bastard… he got me quare in the back of the head… but i got him back… or atleast someone did…
The world turned red… i felt a sharp headache, a searing hate, voices… a thousand voices in unison; ‘End it’…
I charged, and with me; my men charged. We kept pushing, hacking, slashing, kept going as we hit the sea, kept going as the sea turned red, kept going until we could hear only waves crashing against the sand…
2000 men and twenty nobles. Yet i still feel it, i still hear them. I must end this…
- Octavian Exumbra, Lord of Vostrum, Morenia and Lavenia, Summer 10th 1094
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