I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I feel that the loot that you get is very bad in quality, like you defeat an army of 2000 people and you only get a tier 6 armor with normal stats when you killed at least 30 tier 6 and 5 troops and even when you reached the last perk in rougery you still get shit, what about add more perks that Increase the quality of your loot or maybe other solutions
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