I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I just now realized that the map editor for Bannerlord has released! Back in the day I made mods for Warband with a particular focus on mapmaking.
If anyone has a map they’ve wanted to see in Bannerlord for a while, go ahead and tell us what it is! I’ll give anything that sounds interesting or like good practice a shot, whether it’s a type of terrain, an idea for a town or castle, or anything in-between!
Personally, I’d adore a world that snapshots an alt-history industrial age. Mount and Blade with that gilded era flair. Dieselpunk in the mid 1800’s!
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