I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Haven't been able to find one for the right edition. I'm aware the creater abandoned the project, and it was picked up by someone else on github / steam workshop.
But yeah, I'm wondering if anyone managed to get it working for their game? I tried the old one (1.02 or something), but obv it ended up crashing my game anytime I went into battle.
Nonetheless, I'm running 1.15 currently, but I've managed to get some mods working without any hitches/crashes from previous versions of the game (Improved Garrisons, LeaveOnClick, Diplomacy, Better Time, DynaCulture, etc etc). So I'm wondering if anyone has had similar experiences with (some) version of RTS?
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