I love doing BanditLord / Iron-price (buy nothing) campaign runs. And while taking things by force is certainly possible, sometimes it can be more fun to trick poor saps into parting with their valuables without violence. And even better if they actually leave the exchange not being angry with you! There are a number of quests that offer such an opportunity. The general rule is this: if you take a quest from a notable, but then later your faction declares war against that faction (or vice versa) the quest is voided without a reputation impact, and you get to keep whatever was given to you. Well as a mercenary clan, you are free to join and exit factions at will, meaning you can accept a quest, then contract with whatever faction they are at war with, thereby voiding the quest. Certain quests provide a benefit to doing so: The Art of the Trade. Just like simply not returning to give the notable their cut of the proceeds, you get to keep the consignment items. Great source of free foo...
I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...

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