in terms of overall impact for me I’d say it’s between leadership 250(extra clan party one) and medicine 275. one gives you between 2-300 extra troops and the other makes your parties troops significantly stronger. honorable mention to charm 200 for making starting your own kingdom playable, and trade 300 for obvious reasons. submitted by /u/Miserable-Act4201 [link] [comments]
In the missions for the nords, we can steer a fire ship into an enemy ship, but we cannot make our own fire ships in the actual sandbox? What a missed opportunity. So many insignificant pirate ships and trade ships that would have only been sold for the price of a few measly sacks of grain could be much more entertaining if we could blow them up if we were to have a surprise encounter with another enemy that outmatched us in manpower. A fireship would make things very interesting for the balance of power. submitted by /u/Salvificator-8311 [link] [comments]