I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
- Added Post-Knockout Troop Takeover.
- It allows you to take direct control of another troop after getting knocked out in Battle and Siege missions.
- You can take control of any free agent (excluding companions) with at least 25 health who is not using a machine.
- Fixed a bug that prevented you from picking up items on siege walls.
i dont rly like this at all i mean shouldnt we be our very own character?
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