I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I just came fresh from two playthroughs, one where I went fians only and I took Battania in an afternoon. - my win condition.
And one where I went Khans only and...yeah, the Empire was weeping three hours into my campaign.
So what's an actual real army that needs more than f1 + f4? Kinda want to play a bit smart for once and be able to say that I won against the odds without cheesing the AI lol.
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