I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
My game just started crashing after about 20 hours of gameplay into any campaign, no matter the mods, so I’m trying ANOTHER clean reinstall and thought I would just try boring old vanilla…not really looking forward to it, unfortunately. I put so many hours into vanilla on console (both Series X and PS5) that mods were the only way I could continue playing this game. Any suggestions? Is the beta stable enough to be playable, or should I just wait until War Sails comes out to play it at all? (I’m hoping that the update will fix the issues once the modders update everything accordingly) Any ideas until then, though?
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