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Assigning Fiefs

submitted by /u/badger035 [link] [comments]

Just tried the new jail break system for the first time..

I wont even ask taleworlds, so modders, I'm begging you. Fix this. Here are my issues (some of these are just the stealth system in general) :

  1. You should be able to break out whoever you want, not just one person. I mean... why wouldnt you, if youre already going to the trouble of getting in there. Maybe have a specific guard you have to kill to "get a key".

  2. I see absolutely no point in the whole "contact" thing.. we have tools to get a guard away from the dungeon door... why not just sneak through the town and the dungeon? If anyone should be able to be bribed its the gate guard(s)

  3. After you get the prisoner, some guards will spawn by doors and just.... stand there... staring at the door...forever.... Like I guess they want you to have to fight openly but it just feels really dumb

  4. Throwing rocks. First of all, it feels absolutely terrible, but that may be on me for a low throwing skill, not sure if that changes as you improve. But my main issue with rocks is the range for distractions feels really inconsistent. Seems like sometimes I will draw in an enemy from 15km away and sometimes i could plug someones ear with one and they wouldnt notice. The distraction duration is also pretty short imo but thats obviously up for debate.

  5. Why am I starting in some random little room half way through the dungeon with no visible entrance from the outside?

submitted by /u/MarkGimmetheZUCK
[link] [comments]

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