I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
i am trying to get diplovexed (http://ift.tt/2rvIfhU) to function properly without the insane troop sizes it normally has, i followed the instructions to the point where every army, bandit group, peasant group etc is the right size except castle garrisons have 1000+ troops in them
how would i go about editing the castle garrison sizes?
Submitted May 23, 2017 at 06:44AM by kingpisser9 http://ift.tt/2qcwSY6
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