I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
When you reach the point where you're mass executing every lord you capture after a battle and there is a seemingly endless amount, especially with lords from factions that no longer exist, it's time to take step back and wonder if they should be dialed back.
Especially with how many settlements there are. I understand that Warband is a very old game, but from a gameplay perspective there's too many to deal with and you can't even find them at their fief a majority of the time.
I snapped after Khuzait declared war on the western empire for the umpteenth time and started to execute every lord I got my hands on. Peace was declared real quick.
I also have more than a dozen grudges against me now because of the Fouberie mod.
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