Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
So, I'm a long time M&B player, I've been playing it since the game released and playing Floris as well.
I really want to know, what is Prophesy of Pendor like and how does it differ from the base game and Floris aside from being a Fantasy mod?
What is unique to the mod that can sell me to like it?
Submitted October 26, 2017 at 03:36AM by YuukiRus http://ift.tt/2yL6mgj
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