I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've been playing Prophecy of Pendor, and am about 500 days in. I have my own kingdom and vassals, and have a castle and village to myself. For about 3 weeks now, both the castle and village are showing "None" when the weekly report comes in. Is this a bug? The village hasn't been raided for months and they both have a lot of improvements built. It's making the game impossible since my profits from having Dyeworks (Besides Janos and Ethos) everywhere are about 5500 Denars and my upkeep is 14k.(Besides Janos and Ethos)
Submitted October 26, 2017 at 06:09AM by Jackmint http://ift.tt/2gFyXch
Comments
Post a Comment