I recently saw a mod for this game that adds conversational ai to the game, even letting quests be started among other things. This got me thinking if maybe this is a good thing to integrate in these kinds of sandbox rpgs where there isn't a fixed story or moving voicelines. It could add some immersion and personal stakes if officially integrated and fully fleshed out. I kind of like the idea, what do you think? submitted by /u/Busy-Blacksmith5898 [link] [comments]
I've been playing Prophecy of Pendor, and am about 500 days in. I have my own kingdom and vassals, and have a castle and village to myself. For about 3 weeks now, both the castle and village are showing "None" when the weekly report comes in. Is this a bug? The village hasn't been raided for months and they both have a lot of improvements built. It's making the game impossible since my profits from having Dyeworks (Besides Janos and Ethos) everywhere are about 5500 Denars and my upkeep is 14k.(Besides Janos and Ethos)
Submitted October 26, 2017 at 06:09AM by Jackmint http://ift.tt/2gFyXch
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