I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I bought M&B Warband some time ago and have tried learning the combat system but I feel useless when trying to parry or block. The game seems like it would have deep stories and quests but if the combat is integral then I think I won't get past even the first fight...
Submitted October 31, 2017 at 07:19PM by cypher50 http://ift.tt/2h0vmsV
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