Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...
Apologies if this has been asked before, but I couldn't find the answer for the life of me.
Anyone know the lines of code or a program which can make it that blunt weapons don't have a 100% chance to knockout and pierce and cut weapons don't kill 100% of the time? I'm hoping it's as simple as changing a 1 into a 0.2 or a 0 into a 0.15
I think VC has it like this but i want to be able to implement it into Native and other Mods i play.
Submitted October 30, 2017 at 10:16AM by Weekzey http://ift.tt/2ygc224
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