I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Apologies if this has been asked before, but I couldn't find the answer for the life of me.
Anyone know the lines of code or a program which can make it that blunt weapons don't have a 100% chance to knockout and pierce and cut weapons don't kill 100% of the time? I'm hoping it's as simple as changing a 1 into a 0.2 or a 0 into a 0.15
I think VC has it like this but i want to be able to implement it into Native and other Mods i play.
Submitted October 30, 2017 at 10:16AM by Weekzey http://ift.tt/2ygc224
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