I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I don't have a better name than playground, but what I'm essentially asking is whether or not it it's possible to create a server or zone-like instance where you can spawn units and make them fight. Also the ability to put them in formation and have two teams that are purely A.I. I tried doing this in custom battles, but the types of troops are random.
I want to do this in Vikings Conquest so that I can accurately test the strength of sword-shield walls (or square), spear-shield walls (or square), archers, and a mix of sword and spears together in a sheild wall. Any response and/or suggestion would be appreciated. Thanks guys!
Submitted October 29, 2017 at 03:11PM by Joaquin823 http://ift.tt/2hl29FQ
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