I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Do mods such as Prophecy of Pendor, AD1257, etc or even Native game have level scaling? (eg. enemies are harder, more numerous the higher level you are)
I just started a game in PoP and am kinda tired of grinding early game from native Warband, Viking Conquest, and AD1257 (I have like 150 hours of level grinding at this point in those 3 games).
Should I go ahead and import my character my native Warband? Or should I grind from lvl 1 in case I miss out on something?
Submitted October 28, 2017 at 06:55PM by Intranetusa http://ift.tt/2z0nMoH
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