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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Viking Conquest Tier 4 spearmen comparison

Tier 4 Spearmen Stat comparison: Saxon Warrior: http://ift.tt/2gS67J9
Angle Warrior:http://ift.tt/2yTIiHW
Norse E. Spearman:http://ift.tt/2gQGAjH
Briton E. Spearman:http://ift.tt/2yTIeYI
Irish Veteran:http://ift.tt/2gQa3Kw
Pictish Warrior:http://ift.tt/2yViaN0
Frisian Veteran:http://ift.tt/2gQGBUN
Veteran: http://ift.tt/2yVibk2

SW: (average) 44.5h, 31.7b, 34.8l seax, spear (avgrange:204), shield(310/18r), javalins
AW: 44.5h, 32.5b, 26.2l same gear as SW
NES: 46.8h, 34.8b, 39.3l (lang)seax, spear(avgrange:155), shield(310/20r), javalins
BES: 44.5h, 21.9b, 30.8l h. knife, spear(avgrange: 204), shield(340/17r), javalins
IV: 46.6h, 23.2b, 23.8l h. knife, spear(avgrange:198), shield(340/17r), s. javalins
PW: 46.6h, 29b, 40l h. knife, spear(avgrange:204), shield(340/1r), s. javalins
FV: 44.5h, 38.7b, 33.3l seax, spear(avgrange:204), shield(310/18r), javalins
V: 42.6h, 37.25b, 34l seax, spear(avgrange:167.2), shield(304.4/19.4r), no projectiles



Submitted October 28, 2017 at 05:30PM by Peppiping http://ift.tt/2gRWx9s

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