I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Seems like making a permadeath version of M&B would be interesting. Obviously, your ability to gain renown and XP would be far, far faster (much more easy come/easy go when it comes to just about everything) and those values I can easily mod with my current knowledge of coding.
I'm wondering if any creative modders out there has figured out a way for the game to either "force reset" to a new level 1 character with no relationships while not destroying the world, or barring that, just delete the save upon death.
Submitted October 29, 2017 at 03:49PM by literallykreiger http://ift.tt/2yd21D4
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