I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Specifically I'm looking for mods that base starting gear on stats, as I began with like 70 archery and 15 crossbow skill, yet spawned with a crossbow. I'd also like a mod that had caravans join your party temporarily on escort quests, so that the caravan guards actually do their job and defend the bloody caravan. Thanks
Submitted October 29, 2017 at 01:35PM by TheWhoamater http://ift.tt/2zhbGbH
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