Skip to main content

Mid tier armor just looks cooler

submitted by /u/deathgrinderallat [link] [comments]

Mod with the most convenience features?

Though I've owned it for 7 years, and though I've tried countless times with countless mods over the years, I have yet to finish a full game of Mount & Blade: Warband because the micromanagement drains me or the lack of an extremely useful feature found in one mod doesn't exist in another mod.

I've really enjoyed:

  • Companion auto upgrades / auto inventory management
  • Companions don't complain
  • Gather all companions in one town
  • Battle minimap always visible
  • Improved battle formations (Skirmish is awesome for mounted archers)
  • Obvious character creation (showing actual stats instead of "my father was a...". No more of this roll-the-dice stuff without knowing what you're choosing. I'm looking at you, Perisno)
  • (Minor, but noteworthy) A scrollable window that shows all banners to choose from instead of clicking through pages, more readable font, other tiny convenience/aesthetic changes
  • Cows follow you
  • Village Elder can be visited from village menu
  • Quests can be chosen from a menu or re-taken even if denied
  • Building your own fort or castle (Nova Aetas / Viking Conquest DLC)
  • In-game troop trees
  • Battle practice while at camp (practice commanding formations)
  • Better diplomacy
  • Better economy (buying land/enterprise)
  • Better tournaments
  • Pop-up notifications for attacks on owned towns
  • Auto buy/sell food and loot
  • Body sliding into a companion / battle continuation after death
  • Enemy/friendly health bars
  • Naval battles/ship travel (minor)
  • Works well enough with TweakMB to allow me to make adjustments to reputation gains and quest frequency (I'm impatient)

I've tried:

  • Silverstag (best so far, but now abandoned until Bannerlord, and companion upgrading is buggy)
  • Prophesy of Pendor
  • A World of Ice and Fire
  • A Clash of Kings (close, but the new companion upgrade "O" key menu is completely broken)
  • Floris, Floris Extended, and Floris Evolved
  • Anno Domini 1257
  • Nova Aetas
  • Medieval Conquests
  • Sword Of Damocles
  • Warband Enhanced
  • Diplomacy
  • Brytenwalda
  • Phantasy Calradia

I'm trying Perisno right now and it has most of the above - it reminds me of Silverstag - but it's still missing quite a few features that I was hoping for.

Any mods that anyone knows of that have all of the above features or close to it?

Thanks in advance.



Submitted October 25, 2017 at 06:04PM by GregariousJB http://ift.tt/2yQvxgV

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...