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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Mod with the most convenience features?

Though I've owned it for 7 years, and though I've tried countless times with countless mods over the years, I have yet to finish a full game of Mount & Blade: Warband because the micromanagement drains me or the lack of an extremely useful feature found in one mod doesn't exist in another mod.

I've really enjoyed:

  • Companion auto upgrades / auto inventory management
  • Companions don't complain
  • Gather all companions in one town
  • Battle minimap always visible
  • Improved battle formations (Skirmish is awesome for mounted archers)
  • Obvious character creation (showing actual stats instead of "my father was a...". No more of this roll-the-dice stuff without knowing what you're choosing. I'm looking at you, Perisno)
  • (Minor, but noteworthy) A scrollable window that shows all banners to choose from instead of clicking through pages, more readable font, other tiny convenience/aesthetic changes
  • Cows follow you
  • Village Elder can be visited from village menu
  • Quests can be chosen from a menu or re-taken even if denied
  • Building your own fort or castle (Nova Aetas / Viking Conquest DLC)
  • In-game troop trees
  • Battle practice while at camp (practice commanding formations)
  • Better diplomacy
  • Better economy (buying land/enterprise)
  • Better tournaments
  • Pop-up notifications for attacks on owned towns
  • Auto buy/sell food and loot
  • Body sliding into a companion / battle continuation after death
  • Enemy/friendly health bars
  • Naval battles/ship travel (minor)
  • Works well enough with TweakMB to allow me to make adjustments to reputation gains and quest frequency (I'm impatient)

I've tried:

  • Silverstag (best so far, but now abandoned until Bannerlord, and companion upgrading is buggy)
  • Prophesy of Pendor
  • A World of Ice and Fire
  • A Clash of Kings (close, but the new companion upgrade "O" key menu is completely broken)
  • Floris, Floris Extended, and Floris Evolved
  • Anno Domini 1257
  • Nova Aetas
  • Medieval Conquests
  • Sword Of Damocles
  • Warband Enhanced
  • Diplomacy
  • Brytenwalda
  • Phantasy Calradia

I'm trying Perisno right now and it has most of the above - it reminds me of Silverstag - but it's still missing quite a few features that I was hoping for.

Any mods that anyone knows of that have all of the above features or close to it?

Thanks in advance.



Submitted October 25, 2017 at 06:04PM by GregariousJB http://ift.tt/2yQvxgV

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