I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
On original difficulty I'm finding it to be near impossible conquering archer heavy castles and cities without relying on cheesy strats such as lining up Rhodok Sharpshooters outside the walls and going AFK. I'd like to instead simply order my vassals towards certain goals but I'm not finding any options for it.
I have access to an army totaling around 3000 men by now but they're hardly useful since I'm unable to order them around.
Any advice on this would be greatly appreciated, thanks.
Submitted October 26, 2017 at 02:52PM by 56745676 http://ift.tt/2iC77Sg
Comments
Post a Comment