I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I kinda make everyone have it, have a companion with tactics? Slap some trainer in there to, doctor with surgery? Slap some good ol trainer.
I want to try and make a few of my companions godly soldiers, but how much trainer do I truly need, so I can train troops very quickly?(highest I've gotten is being able to train up to veteran in a day for any troop except nords, but I'm not sure how much that took.)
Basically, everyone has a job for party skills, and if they have an extra point, I slap it into trainer, but I'm curious if I should put it into some combat?
Submitted October 30, 2017 at 11:37PM by Simpumba http://ift.tt/2igPuU4
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